Acambe

Acambe Build & Guide
RankTier 1
Move3
Jump2
HP3460
Physical ATK1040
Physical DEF528
Magic ATK1487
Magic DEF640
Agile123
NameAcambe
Chinese阿坎贝
TitleThe Merchant
GenderMale
RoleDestroyer
RarityLegendary
FactionDrifter
JapaneseKuno Misaki
ChineseHua Ling

Introduction

Acambe, the national merchant of Ellaman, grew up in the most typical Ellaman merchant family. His emotional encounter with a Wilde slave girl in his youth made him think more deeply about the slave system.

In business, Acambe is very good at discovering potential business opportunities. His investment style is decisive and bold, and taking risks is commonplace. Because, in addition to the pursuit of wealth, what forces him to move forward is not only an extraordinary ambition, but also a mysterious and very tricky contract.

The business in Iria is the key step for him to get rid of the contract and promote the grand plan, and the Suzuran Sword is the chess piece to take that key step – unfortunately, this group is notoriously unwilling to accept the arrangement.

TraitInitial Skills
Country Businessman
Country Businessman
Increases attack by 15% and increases energy limit to 9. For every 3 energy points, gain 1 additional energy point at the end of the action. When [Shadow Assassin] is on the field, you gain[Throwing the cup as a signal], cool down for 3 rounds; and [Throwing the cup as a signal] Increases damage by an additional 15%. Gains 3 additional initial energy.
Shadow Assassin
Shadow Assassin
(Support)[Instant], summons a [Shadow Assassin] at the target location. The Shadow Assassin cannot be controlled and inherits 85% of its own attack value, 20% of its defense value and health value. When each Shadow Assassin is defeated, the cooldown of this skill is increased by 1 round. It can be released up to 2 times in a single action.

Skill Tree

SkillLevelSkill
Potential Stimulation
Potential Stimulation
(Support) Make the target obtain[▲Attack 2],[▲Physical Defense 2]and[▲Magic Defense 2], dispel and immunize all[Attribute Debuff], lasts for 2 rounds.
Level 1 SkillFocudes Ray skill
Focudes Ray
(Magic Damage) Single attack, causing 140% damage. Before attacking, you gain [Shield Break 1].
Spend a Fortune
Spend a Fortune
(Choice) Choose to use [Man dies for wealth] or [Under Reward].
Level 3 SkillHypnosis
Hypnosis
(Magic Damage) Single attack, dealing 35% damage, inflicting [Sleep], lasting 2 rounds.
Special Terms
Special Terms
(Reaction) When attacked, if there is any summoned creature within 3 squares, it will bear the attack for itself, up to 2 times per round.
ReactionAnger
Anger
(Reaction) When actively attacked, the damage received is reduced by 8%. After being attacked, you gain [▲Damage 2], which lasts for 3 rounds.
Rewards and Punishments
Rewards and Punishments
(Leader’s Aura) For all allies on the field whose formation is “Forest Formation”, their attack increases by 10% and their defense increases by 20%. Also, the cooldown of skills with a cooldown of 4 turns or more is reduced by 1 turn. At the same time, the damage caused by summons from your side is increased by an additional 20%.
Level 7 SkillMoney Gone
Money Gone
(Magic Damage) Deals 90% damage to the first enemy in each row in the 53 area in the target direction, knocks them back 2 squares, and summons [Shadow Assassin] in the 13 area in front; after attacking, you will be [×Energy Recovery], lasts for 2 rounds.
Disarm
Disarm
(Normal attack) Deals 80% magic damage, inflicting [▼Attack 1], lasts for 2 rounds.
Level 9 AttackCharged Strike
Charged Strike
(Normal attack) Deals 80% magic damage, and the next skill’s damage increases by 15%.
Ultra Dark Fluctuations skill
Ultra Dark Fluctuations
(Magic Damage) Deals 70% [Area Damage] to all enemies within 2 squares of the target, applying [×Passive Skill], [×Reaction Skill], lasts for 2 rounds.
Level 11 SkillExtreme Darkness
Extreme Darkness
(Magic Damage) Single attack, causing 180% damage. Before attacking, you gain [Armor Piercing], lasts for 1 round.