Rank | Tier 1 |
Move | 3 |
Jump | 2 |
HP | 3548 |
Physical ATK | 1047 |
Physical DEF | 561 |
Magic ATK | 1487 |
Magic DEF | 561 |
SPD | 272 |
Name | Kvare |
Chinese | TBD |
Title | TBD |
Weapon | Staff |
Role | Destroyer |
Rarity | Legendary |
Faction | Iria, Fortitude |
Japanese | Koyasu Takehito |
Chinese | David Leung |
Kvare Build and Guide
Calm and wise, Kvare is always planning and strategizing. He is now the richest and most powerful noble in Iria.
During the War of Independence, Kvare was one of King Faris’s most important comrades-in-arms. As a representative of the nobles of the state, he influenced many nobles to side with Faris, thus adding significant weight to the victory of the War of Independence.
Now, as the Minister of Finance of the Kingdom, no matter how the situation changes, the far-sighted Kvare can always find the most favorable response strategy for Iria and himself.
Just like the sudden change in the Surge City in 992, it may not be beyond Kvare’s expectations…
When he was young, Kvare also had a youthful love with an illegitimate daughter named Saffiyah.
Trait | Initial Skill |
---|---|
List HP and magic attack are increased by 15%. The character possesses additional skills [List] with instant effects, and the activation of these skills may depend on specific conditions [Yes/No: List]. Upon activation, the enemy is inflicted with [List], causing life loss equal to 60% of the magic attack value. This effect lasts for 3 rounds and can be used up to 2 times per round. Additionally, any energy consumed during the skill’s use is returned afterward. | Conviction (Piercing Damage) Applies 100% of the target’s magic attack value as [Life Loss], [▼Move 1], and [▼SPD 2], lasting for 2 rounds. If the target has a [List] status, all [Benefits] are dispelled before the attack, and additional damage equal to 100% of the player’s magic attack value is inflicted. The duration of [Life Loss] decreases by 1 round. |
Kvare Skill Tree
Skill | Level | Skill |
---|---|---|
Winning of Intention (Support) [Instant]: Grants the target [Potential Stimulation], lasting for 2 rounds. After the release, the skill transforms into [Wind Fire]. [Kvare’s Collection]. | Level 1 Skill | Eclipse (Passive): At the end of the action, inflict 2 random [Level 1 Attribute Debuffs] and deal 40% of the magic attack value as [Loss of Life], lasting for 2 rounds. |
Win First (Passive): Whenever a player with [List] is defeated on the field, restore 20% of health, gain 1 energy, and receive 2 random [2-Stage Gain] effects, lasting for 2 rounds. | Level 3 Skill | Kvare’s Gift (Heal): Heal the target for 40% of the magic attack value. The target shares 50% of the damage it takes (with the single sharing amount not exceeding 70% of Kvare’s maximum health), lasting for 2 rounds. This effect cannot be dispelled or made immune. If the target is an enemy, they are inflicted with [Stunned] for 1 round. If the target is a friendly unit, they gain [▲ATK 2], [▲DMG 2], and [Unharmed 2] for 2 rounds. This skill can be used once per battle. |
Entrapping (Reaction) When hit by an active attack, the DMG taken is decreased by 8%. Steals 2 random [Attribute Buffs] from the target. | Reaction | Badge of Protection (Reaction): After being attacked by an active ranged attack, all allies within 2 squares receive a [Shield] equal to 30% of the caster’s health value for the corresponding damage type, lasting for 2 rounds. Each type of shield can be triggered once per battle. While under the effects of [Shield], damage taken is reduced by 10%. |
Erosion (Magic Damage) Single attack, deals 100% damage, inflicting 3 random [Level 2 Attribute Debuffs], lasts for 2 rounds. | Level 7 Skill | Dark Withering (Magic DMG) Inflicts [Life Loss] equal to 50% of M.ATK to all enemies within a 2-tile radius of the target and inflicts [▼Healing Received], lasting for 2 turns. |
Infectious Attack (Normal Attack): Deals 80% magic damage and applies 1 layer of [Infect] to the target. | Level 9 Attack | Silencing Attack (Basic Attack) Deals 50% Physical DMG 2 times and inflicts [🛇Active Skills] on [Injured] targets before attacking for 2 turns. |
Enjoy the Rain (Piercing Damage): Deals 40% of the magic attack value to all enemies within 6 squares. [Piercing Damage] triggers and removes all [Continuous Damage] type effects on the target. If the target has a [List] status, it additionally applies [Penetration Vulnerability 2], [🛇Reaction Skills], [🛇Passive Skills], and [Isolated]. All effects last for 2 rounds and are triggered after attacking, removing the target’s [List] status. | Level 11 Skill | The End (Passive) The skill [Now is the Time to Enjoy the Rain] no longer triggers and removes the [Continuous Damage] effect, but increases damage by 100%. [Instant]: When the skill actively deals damage, it inflicts an additional 60% of the target’s magic attack value as [Life Loss], lasting for 1 round. |