Rank | Tier 3 |
Move | 3 |
Jump | 2 |
HP | 3683 |
Physical ATK | 1420 |
Physical DEF | 485 |
Magic ATK | 996 |
Magic DEF | 407 |
Agile | 195 |
Name | Leonide |
Chinese | 列奥尼德 |
Title | Radiant Guard |
Gender | Male |
Role | Breaker |
Rarity | Legendary |
Faction | Papal States |
Japanese | Ryota Takeuchi |
Chinese | Xu Xiang |
Leonide Build and Guide
A high-ranking Radiant guard, and the sergeant guard of Bishop Caris. Stoic and loyal, he is everything a knight should be.
Leonide has been guarding Caris for years, and although she trusts him, he never oversteps his station, only giving her advice when they are alone.
Leonide is fiercely loyal to Caris and will stand by her side regardless of What dangers they may face.
Trait | Initial Skill |
---|---|
Fearless Charge Before an attack or [Charge], for each tile Leonide traversed, his DMG increases by 8% and he ignores 8% DEF of the target. After he actively attacks with skills other than an [instant] skill, the effect ends and he gains [Charge DMG Reduction]. Effect: Decreases DMG taken by 30% for 2 turns. If Leonide moved and [charged] no less than 5 tiles, he ignores [block] and [dodge] of the target. [Trait] enters CD for 1 turn. | All-Out Pike Thrust (Physical DMG) Leonide charges at 1 enemy Within a cross- shaped range around him, dealing 60% DMG. Before attacking, adds 30% of HP to ATK (not exceeding 200% of P.ATK). Knocks the target back by 2 tiles. When causing a collision, inflicts [Stunned] on the target for 1 turn. |
Leonide Skill Tree
Charge | Level | Loyal |
---|---|---|
Light of Sanctuary (Support) [Instant] Single-target Healing. Restores 25% of the target’s HP. If the target is [Unharrned], the effect changes, which grants [▲DMG 2] and [▲M.DEF 2] for 2 turns. | Level 1 Skill | High Alert (Support) Performs [Alert] towards a 2-tile area in the target direction, dealing 150% [physical AoE DMG] once an enemy enters this area. |
Charge Stance (Support) [Instant] Increases Leonide‘s movement by 2 tiles, but restricts movement to only a straight line. Increases ATK by 15% after moving. After attacking, Leonide can move again and inherit the remaining movement. Afterward, the skill switches to [Assault Discharge]. | Level 3 Skill | Radiant Guard (Passive) At the start of the battle, increases HP by 15%. The character is immune to the negative effects of [Injured]. Before attacking, if the character’s max HP is greater than the target’s current HP, knocks the target back by 1 tile. |
Endure Pain (Reaction) When hit by an active attack, the DMG taken is decreased by 8%. When [Injured], the DMG taken is decreased by 20%. | Reaction | Guardian’s Oath (Reaction) Takes [melee DMG] for all other allies within 2 tiles around the character, and performs [Preempt], dealing 70% DMG. CD: 3 turns. |
Charge Pursuit (Physical DMG) [Instant]. Charges at 1 enemy within a cross-shaped range around the character, dealing 30% DMG. Gains immunity to [Preempt]. | Level 7 Skill | Discipline (Leader’s Aura) For all [Discipline] allies in battle, increases ATK by 10%, and DEF by 20%. For the skills with a CD no less than 4 turns, the CD of skills is reduced by 1 turn. |
Surefire Attack (Basic Attack) Deals 50% physical DMG 2 times and inflicts [|nulll|Dodge] on the target for 1 turn. | Level 9 Attack | Invigorating Strike (Basic Attack) Deals 100% physical DMG and additionally recovers 1 NRG. |
Glowing Pike Thrust (Physical DMG) Leonide charges at 1 enemy within a cross-shaped range around the him, dealing 100% DMG. Before attacking, dispels 2 [Debuffs] from Leonide, then recovers HP equal to 100% ATK. Adds 35% of his HP to ATK (but not exceeding 200% of P.ATK). | Level 11 Skill | Parry (Passive) Before receiving a physical melee attack, turns to face the attacker and adds 20% of the character’s P.ATK to P.DEF. |