Rank | Tier 3 |
Move | 3 |
Jump | 2 |
HP | 3683 |
Physical ATK | 1420 |
Physical DEF | 485 |
Magic ATK | 996 |
Magic DEF | 407 |
Agile | 195 |
Name | Leonide |
Chinese | 列奥尼德 |
Title | Radiant Guard |
Gender | Male |
Role | Breaker |
Rarity | Legendary |
Faction | Papal States |
Japanese | Ryota Takeuchi |
Chinese | Xu Xiang |
Leonide Build and Guide
High-ranking radiant guard, the captain of Cardinal Caris’s guard. A model of knight who is loyal, strong, restrained and humble.
Leonide has been guarding Caris for many years. Although he is deeply trusted, he has never done anything beyond this trust. He always abides by his duty and is loyal to the Cardinal’s orders. He only gives advice occasionally. When the two of them are alone.
Leonide has already entrusted all his loyalty to Caris. No matter what dangers he will face or encounter in the future, he will stand by her side as always.
Trait | Base Skill |
---|---|
Fearless Charge Before attack or [charge] Before moving 1 square, the damage increases by 8% and ignores 10% of the target’s defense. [Instant] After actively attacking with other skills, the effect ends and you gain [Array Damage Reduction]. Effect: Reduce damage received by 30%, lasting for 2 rounds. [Trait] The effect cools down for 1 round. When the movement plus [charge] distance is greater than or equal to 5 blocks, the target’s [Block] and [Dodge] are ignored. | Full Lance Charge (Physical damage) Select an enemy within the cross range of yourself, charge to the target and cause 60% damage. Before attacking, add 30% of your own health to the attack (not exceeding 200% of the physical attack value); Back 2 spaces, apply target when impact occurs [Stunned], lasts for 1 round. |
Leonide Skill Tree
Skill | Level | Skill |
---|---|---|
Light of Sanctuary (Support) [Instant] Single-target Healing. Restores 25% of the target’s HP. If the target is [Unharmed], the effect changes, which grants [▲DMG 2] and [▲M.DEF 2] for 2 turns. | Level 1 Skill | Stay Alert (Support) Perform 2 squares in the target direction [Alert], can cause 150% [physical range damage]. |
Assault Stance (Support) [Instant], the movement power increases by 2 blocks, and it can only move in a straight line. After moving, attack increases by 15%. After attacking, you can move again and inherit the remaining movement power. After use, the skill changes to [Assault Release]. | Level 3 Skill | Radiant Guard (Passive) When combat begins, health increases by 15%. Not subject to [Injured] status impact. Before attacking, if your maximum health is greater than the target’s current health, knock the target back 1 square. |
Reluctantly (Reaction) When being actively attacked, the damage taken is reduced by 8%. [Injured] While in this state, damage taken is reduced by 20%. | Reaction | Keep the Oath (Reaction) Bear [Melee Damage] for all allies within 2 cells of yourself, proceed[Pre-made], causing 70% damage and cooling down for 3 turns. |
Charge Pursuit (Physical DMG) [Instant]. Charges at 1 enemy within a cross-shaped range around the character, dealing 30% DMG. Gains immunity to [Preempt]. | Level 7 Skill | Arrayed like a forest (Aura) For all your own allies on the field whose camp is “Arrayed Like a Forest”, their attack will be increased by 10% and their defense will be increased by 20%. For skills with a cooldown of 4 or more rounds, the cooldown is reduced by 1 round. |
Breaking Lightning (Basic attack) Causes 100% physical damage to the enemy, and causes 100% physical damage to the target and the enemy. [🛇Dodge], lasts for 1 round. | Level 9 Attack | Energy Back (Basic attack) Causes 100% damage to the enemy and recovers an additional 1 point of energy. |
Glorious Lance Charge (Physical damage) Select an enemy within the cross range of yourself, charge to them and cause 100% damage. Before attacking, restore your own health, the healing amount is 100% of the attack power, dispel 2 [Debuffs], and add 35% of your own health to the attack (not exceeding 200% of the physical attack value). | Level 11 Skill | Parry (Passive) Before being attacked by melee physical attacks, turn to the target and add 20% of your own physical attack to physical defense. |