Rank | Tier 1 |
Move | 3 |
Jump | 2 |
HP | 3505 |
Physical ATK | 1055 |
Physical DEF | 441 |
Magic ATK | 1521 |
Magic DEF | 606 |
SPD | 208 |
Name | Luvita |
Chinese | TBD |
Title | Legendary Witch |
Weapon | Staff |
Role | Breaker |
Rarity | Legendary |
Faction | Papal States, Aggression |
Japanese | Hasegawa Ikumi |
Chinese | Xu Hui |
Luvita Build and Guide
The dangerous and passionate legendary witch is synonymous with heresy in the Papal States and is regarded as the most powerful “teacher” in Beryl’s eyes. Luvita’s whereabouts remain a mystery, yet her miraculous deeds are known throughout the continent.
To the people, her scarlet figure embodies a glaring evil that cannot be gazed upon directly; wherever the firebird in her hand appears, destruction follows. She disdains refuting these accusations and rumors, viewing the rules of dogma and the corrupt old order as mere chains that bind her. For her, the pursuit of freedom necessitates a direct confrontation with these constraints.
According to rumors, she frequently employs dark spells to transform innocent demon hunters into frogs and is often seen entering and exiting the swamp to conduct her so-called “evil” research.
Trait | Initial Skill |
---|---|
Nirvana Fire Bird Magic attack increases by 20%. When causing damage and a critical hit, it is applied once to the target. [Ignite], lasts for 2 rounds, and can be triggered up to 4 times per round. Release[Fire attribute]After the skill, you will gain[▲Crit Hit 3], [▲ Violent Injury 3], lasts for 2 rounds. | Burning Eyes (Magic Damage) Select a target terrain grid and deal 80% to all enemies within 1 grid. [Fire], [Area Damage], and applied once [Ignite], forcing the terrain grid to [Burning], obtained by oneself [▲ATK 1], [Meditation], all effects last for 2 rounds. |
Luvita Skill Tree
Skill | Level | Skill |
---|---|---|
Blazing (Passive) At the end of the turn, inflicts [Scorch] on 1 random [Injured] enemy within a 3-tile radius of the character, lasting for 2 turns. | Level 1 Skill | Luvita’s Vicious Curse (Deduction) [Instant], change the target to [Cursed Frog], and continue until the next 2 actions of the target are started. |
Blazing Leap (Passive) Attack possession [Burning]. When attacking an enemy with [Ignite], critical damage increased by 20%. [Burning] When the target is an enemy, it will deal 60% [Fire, [AoE DMG], and apply [Ignite], lasts for 2 rounds. | Level 3 Skill | Burning Heart (Passive) [Burning] When the action ends, the terrain where the player is located is forced to become [Burning], lasts for 2 rounds. |
Wall of Fire (Reaction) Before being attacked by a single physical or single magical attack, if you are [Burning] Terrain [Preemptive], absorb [Burning]. The terrain will gain 100% of the corresponding damage type of the player’s own magic attack value. [Shield], lasts for 2 rounds. | Reaction | Firewalking (Reaction) Become immune to [Scorch] and [Burning] tiles. When on a [Burning] tile, the DMG taken is decreased by 10%. At the end of the turn, recovers 20% of the character’s HP. |
Wings of Freedom (Support) [Instant], so that you can teleport yourself to any place in the room [Burning]. Terrain grid, and then cause 50% to all enemies within its range [Fire] Magical damage, and forces the terrain within the range to become [Burning]. | Level 7 Skill | NRG Restoration (Passive) At the end of the turn, recovers an additional 1 NRG. If NRG is less than 1, recovers another 1 NRG. |
Scorching Attack (Basic Attack) Deals 80% Magical DMG and inflicts [Scorch] on the target for 2 turns. | Level 9 Attack | Lie Yi (Normal attack) Single attack, causing 90% [Fire]. Magical damage, and forces the terrain grid to become [Burning]. |
Fiery Wings Blazing Nirvana (Magic Damage) Attacks random enemies within 2 tiles of the target grid 6 times. Each attack deals 20% ranged damage to all enemies within 1 tile of the target grid and applies [Burning] for 2 rounds. If a [Burning] Terrain is present, it absorbs the first 3 attacks and applies an additional [Ignite] effect, lasting 2 rounds. | Level 11 Skill | Falling Star Flame (Magic Damage) Select the target terrain grid. If no [Burning] Terrain exists within 3 tiles, all enemies in the area take 70% [Fire Attribute], [Area Damage], and the center and surrounding area are converted into [Burning] Terrain. If [Burning] Terrain is present, the damage to all enemies in range increases to 140%, and the [Burning] Terrain is absorbed. |