Rank | Tier 2 |
Mobility | 3 |
Jumping | 2 |
HP | 3284 |
Physical ATK | 1420 |
Physical DEF | 669 |
Magic ATK | 995 |
Magic DEF | 420 |
Agile | 231 |
Name | Magnus |
Chinese | 马格努斯 |
Title | Supreme Marshall |
Gender | Male |
Role | Defender |
Rarity | Legendary |
Faction | Iria, Fortitude |
Japanese | Anyuan Yanggui |
Chinese | Cheng Yuzhu |
Magnus Build and Guide
The marshall of the Iria Kingdom Army, a loyal and tough iron-blooded soldier, a veteran with a brave fighting style and proficient strategy, is a figure like Iria’s “military soul”.
As a close friend and deputy of King Faris, Magnus made great contributions to Iria’s war of independence. After the founding of Iria, he became the commander of the kingdom’s army and became the military strategy and combat skills teacher of the two princes.
After King Faris retired, Magnus represented King Faris’ will to assist Dantalion and continued to defend the peace of Iria.
Trait | Base Skill |
---|---|
Experienced General Magnus decreases the ATK and DEF of all enemies within 4 tiles of himself by 15%. When attacking, he is granted bonus P.ATK equal to 40% of his P.DEF. | Mountain Breaker (Physical DMG) Single-target attack Magnus deals 150% DMG. When the target is [Injured], he also inflicts [Isolate] before attacking. Magnus restores 2 NRG when he defeats the target. |
Magnus Skill Tree
Sweep | Level | Commander |
---|---|---|
Attack Stance (Support) [Instant] Adds 40% of the character’s P.DEF to P.ATK and takes 8% more DMG for 2 turns. | Level 1 Skill | Resolve (Passive) Immediately recovers 5% HP when a character is defeated. Can be activated up to 1 time per battle. |
Forceful Cast (Physical DMG) Magnus throws the enemy to an [Empty Tile] 3 or 4 tiles away from himself, dealing 70% DMG to all enemies within 1 tile of the target tile and inflicting [▼Move I]. The effect lasts for 2 turns | Level 3 Skill | Cry of Victory (Passive) When an enemy is defeated within 2 tiles around the character, inflicts [▼ATK 2] on all enemies within 5 tiles and grants [▲DMG 2] to all other allies. The effects last for 2 turns and will be triggered immediately before using [Mountain Breaker]. Can be triggered up to 1 time per round. |
Bloodthirsty Axe (Reaction) Performs a [Strike Back] with [basic attack] when hit by an active attack from the [front or side]. The effect can be activated up to 1 time per round. | Reaction | Hardening (Reaction) When hit by an active attack, the DMG taken is decreased by 8 %. After being attacked, the character gains [DMG Reduction 2] for 2 turns. |
Crushing Bash (Physical DMG) Single-target attack. Deals 120% DMG and inflicts [Vulnerable 2] for 3 turns. | Level 7 Skill | Blood & Steel (Leader’s Aura) For all [Fortitude] allies in battle, increases ATK by 10% and DEF by 20%. Decreases the DMG taken by 10% if [Healthy]. Becomes immune to the negative effect of the [Injured] state. |
Mighty Swing (Basic Attack) Deals 70% [AoE DMG] to all enemies within a 3×2 area in the target direction. | Level 9 Attack | Feverish Attack (Basic Attack) Deals 100% Physical DMG and gains 20% [Life Steal]. |
Sharpened Blade (Passive) When performing an active attack, DMG increases by 10%. When the character strikes back, DMG increases by 30%. | Level 11 Skill | Iron Chariot (Physical DMG) Single-target attack. Deals DMG equal to 300% of the character’s P.DEF, up to 200% of P.ATK. Before attacking, adds 20% of the character’s P.ATK to P.DEF for 2 turns. |