Magnus

Magnus Build & Guide
RankTier 1
Mobility3
Jumping2
HP3284
Physical ATK1420
Physical DEF669
Magic ATK995
Magic DEF420
Agile231
NameMagnus
Chinese马格努斯
TitleSupreme Marshall
GenderMale
RoleDefender
RarityLegendary
FactionIria, Fortitude
JapaneseAnyuan Yanggui
ChineseCheng Yuzhu

Magnus Build and Guide

The marshall of the Iria Kingdom Army, a loyal and tough iron-blooded soldier, a veteran with a brave fighting style and proficient strategy, is a figure like Iria’s “military soul”.

As a close friend and deputy of King Faris, Magnus made great contributions to Iria’s war of independence. After the founding of Iria, he became the commander of the kingdom’s army and became the military strategy and combat skills teacher of the two princes.

After King Faris retired, Magnus represented King Faris’ will to assist Dantalion and continued to defend the peace of Iria.

TraitBase Skill
A Battle-hardened Warrior
Experienced General
Magnus decreases the ATK and DEF of all enemies within 4 tiles of himself by 15%. When attacking, he is granted bonus Physical ATK equal to 40% of his Physical DEF.
Mountain Collapse
Mountain Breaker
(Physical DMG) Single-target attack. Magnus deals 150% DMG. When the target is [Injured], he also inflicts [Isolate] before attacking. Magnus restores 2 Energy when he defeats the target.

Magnus Skill Tree

SkillLevelSkill
Attack Stance
Attack Stance
(Support) [Instant], 40% of the own physical defense value is added to the physical attack value, and the damage received is increased by 8%, lasting for 2 rounds.
Level 1 SkillUnyielding
Resolve
(Passive) Immediately recovers 5% HP when the character is defeated. Can be activated up to 1 time per battle.
Massive Throw
Forceful Cast
(Physical DMG) Magnus throws the enemy to an [Empty Tile] 3 or 4 tiles away from himself, dealing 70% DMG to all enemies within 1 tile of the target tile and inflicting [▼Move 1]. The effect lasts for 2 turns.
Level 3 SkillVictory Cry
Cry of Victory
(Passive) When an enemy is defeated within 2 tiles around the character, inflicts [▼ATK 2] on all enemies within 5 tiles and grants [▲DMG 2] to all other allies. The effects last for 2 turns and will be triggered immediately before using [Mountain Breaker]. Can be triggered up to 1 time per round.
Bloodthirsty Great Axe
Bloodthirsty Great Axe
(Reaction) When being actively attacked by [front or side], if the opponent is within the attack range, use [normal attack]. [Strike Back], effective only once per round.
ReactionHardening
Hardening
(Reaction) When hit by an active attack, the DMG taken is decreased by 8%. After being attacked, the character gains [DMG Reduction 2] for 2 turns.
Smashing Smash
Crushing Smash
(Physical damage) Single target attack, causing 120% damage, applied [Vulnerable 2], lasts 3 rounds.
Level 7 SkillWill of Iron and Blood
Blood & Steel
(Leadership Aura) For all “Fortitude” allies in battle, increases ATK by 10% and DEF by 20%. Decreases the DMG taken by 10% if [Healthy]. Becomes immune to the negative effect of the [Injured] state.
Big Power Swing
Big Power Swing
(Basic attack) Causes 70% [range damage] to all enemies in a 3×2 area in the target direction.
Level 9 AttackFrenzy Attack
Frenzy Attack
(Basic attack) Deals 100% damage to the enemy and generates 20% [Life Steal].
Blade
Sharp Blade
(Passive) When actively attacking, damage increased by 10%. When counterattacking, damage is increased by 30%.
Level 11 SkillIron Chariot
Steel Chariot
(Physical damage) Single target attack, causing 300% of its own physical defense value as damage, not exceeding 200% of its physical attack value. Before attacking, 20% of own physical attack value is added to physical defense value for 2 rounds.

Recommended Gear

Feast AxeCornucopia AxeHollow Axe
Mystery GuardianShroud of VoidFancy HatDisaster BottleSymbiotic Armor
The Devil's TemptationThe Judge's RedemptionThe Silence of the HermitThe source of strength

Recommended Skills

UnyieldingVictory CryHardening
Will of Iron and BloodBig Power SwingIron Chariot
Optional:Massive Throw