Rank | Tier 1 |
Move | 5 |
Jump | 2 |
HP | 3304 |
Physical ATK | 1420 |
Physical DEF | 395 |
Magic ATK | 993 |
Magic DEF | 407 |
SPD | 180 |
Name | SP Rawiyah |
Chinese | TBD |
Title | Little Sun |
Weapon | Axe |
Role | Seeker |
Rarity | Legendary |
Faction | Iria, Aggression |
Japanese | Koshimizu Ami |
Chinese | Lin Su |
Rawiyah (Alter) Build and Guide
In the spring of the 992nd year of the Glorious Calendar, Rawiyah (Alter), recognized as a “combat genius,” graduated at the top of her class from the Surge Kingdom Military Academy.
With a pure and clear heart, she radiated energy, enthusiasm, and warmth like a “little sun.” Lavie was the only one who stood by Safiyyah, who faced bullying during their time at the academy. Their bond grew strong, and they became inseparable friends and silent partners.
Although Rawiyah (Alter) found the restrictive rules and procedures frustrating, she chose to join the Public Security Bureau Mobile Team alongside Safiyyah after graduation. This decision stemmed not only from the oath they made to protect Surge City together but also from her unwavering belief that, despite the stormy path ahead, they would surely reach their destination as long as they walked side by side.
Trait | Initial Skill |
---|---|
Sunny Spirit Fatigue lasts until the start of the next turn, Stamina stacks up to 30 stacks. For each 1 enemy hit by the skill, additionally gains 1 stack of Stamina. At the start of the battle, gains 10 stacks of Stamina. After hitting with an AoE Attack, can Act Again and receives Fatigue; for each 1 enemy hit by the skill, the character gains 1 stack of Stamina. | Gale Dance – Sincerity (Physical DMG) Deals 65% [AoE DMG] to all enemies within 3 tiles of the character. After attacking, the skill switches to [Gale Dance Resolution], lasting for 1 turn. |
Rawiyah (Alter) Skill Tree
Skill | Level | Skill |
---|---|---|
Gale – Piercing Clouds (Physical DMG) [Instant] Selects a location within a cross-shaped range of 3 tiles around the character and performs [Charge], dealing 15% DMG to enemies passed through and stealing 1 [buff]. Upon hit, reduces the CD of this skill by 1 turn, and increases the DMG of the next Active Skill by 15%. | Level 1 Skill | Gale – Void Slash (Passive) After actively dealing Physical DMG, deals 15% physical DMG to all enemies within 2 tiles of the character, inflicting 1 random [Level 2 Attribute Debuff] for 2 turns. Can be triggered up to 3 times per round. |
Mobile Crew (Passive) Increases SPD by 100. Before attacking, if the target’s SPD is lower than the character’s, increases the DMG dealt by 10% and ignores the target’s [reaction skill]. | Level 3 Skill | Police Lasso (Support) [Instant] Inflicts [Restraint], [▼ATK 2], and [🛇Assist] on the target for 2 turns. Additionally inflicts [Stunned] for 2 turns on targets with [Restraint]. Can be used 3 times. |
I’m! Mad! Now! (Reaction) Gains [Resolve]. When any ally is defeated in battle, the character recovers all HP, and gains [▲DMG 3] and [DMG Reduction 3], lasting for 2 turns. | Reaction | Vital Guard (Reaction) When hit by an active attack, the DMG taken is decreased by 8%. Upon receiving an active attack, if the character is [Dying], gains [Dodge] for 1 turn. Can be activated up to 1 time per round. |
Gale Sword – Chaotic Flurry (Physical DMG) Deals 3 hits of 25% DMG to all enemies within a 5×3 area in the target direction. After actively casting any skill 1 time, the DMG of this skill increases to 3 hits of 35% DMG; after actively casting any skill 2 times, the DMG of this skill increases to 3 hits of 50% DMG, lasting until the end of the turn. | Level 7 Skill | Gale – Draw Blade (Passive) When Movement plus [Charge] distance is no less than 4 tiles, recovers 1 NRG after attacking; if the target is defeated, additionally recovers 1 NRG. Each effect can be triggered up to 1 time per round. |
Try The Punch! (Basic Attack) Single-target attack. Deals 85% Physical DMG, knocking the target back by 1 tile. After attacking, the skill switches to [Get Out of My Sight!!] for 2 turns. | Level 9 Attack | Powerful Attack (Basic Attack) Deals 110% Physical DMG. |
Fancy Footwork (Support) Takes 50% less [AoE DMG] and gains 2 [Dodge] attempts for 2 turns. | Level 11 Skill | Hunting Impulse (Physical DMG) Single-target attack Deals 130% DMG. Before attacking, Crit increases by 15%. If the target is defeated, recovers 3 NRG. |
Recommended Engraving
Sword + Wand |
Sword + Cup |
For more information about Engravings and Tarots, see the Gear Engraving Guide and Tarot List. |