Rank | Tier 1 |
Move | 5 |
Jump | 2 |
HP | 3304 |
Physical ATK | 1420 |
Physical DEF | 395 |
Magic ATK | 993 |
Magic DEF | 407 |
SPD | 180 |
Name | Rawiyah (Alter) |
Chinese | TBD |
Title | Little Sun |
Weapon | Axe |
Role | Seeker |
Rarity | Legendary |
Faction | Iria, Aggression |
Japanese | Koshimizu Ami |
Chinese | Lin Su |
Rawiyah (Alter) Build and Guide
In the spring of the 992nd year of the Glorious Calendar, Rawiyah (Alter), recognized as a “combat genius,” graduated at the top of her class from the Surge Kingdom Military Academy.
With a pure and clear heart, she radiated energy, enthusiasm, and warmth like a “little sun.” Lavie was the only one who stood by Safiyyah, who faced bullying during their time at the academy. Their bond grew strong, and they became inseparable friends and silent partners.
Although Rawiyah (Alter) found the restrictive rules and procedures frustrating, she chose to join the Public Security Bureau Mobile Team alongside Safiyyah after graduation. This decision stemmed not only from the oath they made to protect Surge City together but also from her unwavering belief that, despite the stormy path ahead, they would surely reach their destination as long as they walked side by side.
Trait | Initial Skill |
---|---|
Energetic Little Sun [Tired] Continue until the next action starts. [Vitality] Up to 30 stacks. For each enemy damaged by the skill, an additional stack is gained [Vitality]. At the start of the battle, gain 10 levels [Vitality]. | True Wind Dance (Physical Damage) Deals 65% [Area Damage] to all enemies within 3 squares of itself. After attacking, the skill changes to [Dancing in the Wind, Determination], lasts for 1 round. |
Rawiyah (Alter) Skill Tree
Skill | Level | Skill |
---|---|---|
Swift Wind Piercing the Clouds (Physical Damage) [Instant], select a location within 3 squares of your cross range, and proceed [Charge], dealing 15% damage to enemies passing by, stealing 1 [Buff]. When hitting an enemy, this skill’s cooldown is reduced by 1 round, and the next time you release an active skill, the damage is increased by 15%. | Level 1 Skill | Gale Breaking The Sky (Passive) After actively causing physical damage, cause 15% physical damage to all enemies within 2 squares of the player, and apply 1 random [Level 2 Attribute Debuffs] Debuffs include the following debuffs: [▼ATK 2], [▼Crit 2], [▼P.DEF 2], [▼M.DEF 2], [×Healed], lasts for 2 rounds, and can be triggered up to 3 times per round. |
Mobile Team (Passive) Speed increases by 100 points. Before attacking, if the target’s speed is slower than yours, damage dealt increases by 10%, ignoring the target’s [Reaction Skill]. | Level 3 Skill | Police Lasso (Support) [Instant] Impose on the target [Imprisonment], [▼ATK 2] and [×Assistance], which lasts for 2 rounds. [Imprisonment] The goal is to impose additional [Stunned], lasts for 2 rounds. Can be used 3 times. |
I’m Angry! (Reaction) Have [Unyielding] When an ally is defeated, restore all of your health and gain [▲DMG 3] and [Immune 3], lasts for 2 rounds. | Reaction | Vital Guard (Reaction) When hit by an active attack, the DMG taken is decreased by 8%. Upon receiving an active attack, if the characteris [Dying], gains [Dodge] for 1 turn. Can be activated up to 1 time per round. |
Gale Sword: Chaos and Heaven (Physical Damage) Deals 25% damage 3 times to all enemies in a 5×3 area in the target direction. After actively releasing any skill once, the damage of this skill increases to 35% for 3 times; after actively releasing any skill twice, the damage of this skill increases to 50% for 3 times, and the effect lasts until the end of the action. | Level 7 Skill | Wind Blade (Passive) move plus [Charge] When the distance is greater than or equal to 4 squares, 1 energy is restored after attacking; if the target is defeated, an additional 1 energy is restored. All effects can be triggered at most once per round. |
Take My Punch! (Normal Attack) Single target attack, causing 85% physical damage, knocking back 1 square. After attacking, the skill changes to [Get out of here!], lasts for 2 rounds. | Level 9 Attack | Powerful Attack (Basic Attack) Deals 110% Physical DMG. |
Fancy Footwork (Support) Takes 50% less [AoE DMG] and gains 2 [Dodge] attempts for 2 turns. | Level 11 Skill | Hunting Impulse (Physical DMG) Single-target attack Deals 130% DMG. Before attacking, Crit increases by 15%. If the target is defeated, recovers 3 NRG. |