Rank | Tier 3 |
Move | 3 |
Jump | 2 |
HP | 3394 |
Physical ATK | 1460 |
Physical DEF | 482 |
Magic ATK | 1021 |
Magic DEF | 361 |
Agile | 202 |
Name | Stormbreaker |
Chinese | TBD |
Title | Recruited Axeman |
Gender | Female |
Role | Breaker |
Rarity | Epic |
Faction | Aggression, Drifter, SoC |
Japanese | TBD |
Chinese | TBD |
Stormbreaker Build and Guide
Trait | Initial Skill |
---|---|
Divine Storm Axe Increases [AoE DMG] by 25%. When defeating any target, casts an attack, dealing 60% Physical DMG to all enemies within 1 tile around the character. | Tearing Whirlwind (Physical DMG) Deals 90% [AoE DMG] to all enemies within 1 tile around the character and inflicts [🛇Healing Received] on them, lasting 2 turns. |
Stormbreaker Skill Tree
AoE | Level | Execution |
---|---|---|
Damage Enhancement (Support) Grants an ally character [▲ATK 2] and immunity to [Attack Attribute Debuffs], lasting for 2 turns. | Level 1 Skill | Toughness (Passive) Gains immunity to the effect of [Injured] and [Dying]. |
Inertial Chop (Passive) After initiating an Active Attack, deals 20% Physical DMG to all enemies within a 1-tile radius of the character. | Level 3 Skill | Charge Pursuit (Physical DMG) [Instant]. Charges at 1 enemy within a cross-shaped range around the character, dealing 30% DMG. Gains immunity to [Preempt]. |
Storm Counter (Reaction) When attacked by [front or side] enemies, decreases the DMG taken by 8% and performs [Strike Back], dealing 45% Physical DMG to all enemies within 1 tile around the character. | Reaction | Hardening (Reaction) When hit by an active attack, the DMG taken is decreased by 8%. After being attacked, the character gains [DMG Reduction 2] for 2 turns. |
Tiger Charge (Physical DMG) Selects 1 spot within a cross-shaped range around the character, charges to the location, and deals 60% [AoE DMG] to enemies within a 3×3 area in the target direction, ignoring any blocks. After the attack, the character gains [▲P.DEF 2] and [▲M.DEF 2] for 2 turns | Level 7 Skill | Execute (Physical DMG) Deals 120% [AoE DMG] to all enemies in a straight line of 2 tiles in the target direction. If the target is [Injured], inflicts [🛇Resolve] and [🛇Healing Received] before attacking. |
Charged Attack (Basic Attack) Deals 100% Physical DMG and increases the DMG of the next skill by 15%. | Level 9 Attack | Powerful Attack (Basic Attack) Deals 110% Physical DMG. |