HP | 886 |
Physical ATK | 402 |
Physical DEF | 90 |
Magic ATK | 0 |
Magic DEF | 69 |
Rarity | Epic |
Source | Weaponry Trial-3 |
An axe engraved with runes that absorb magic, created to help infantry soldiers survive against divine spells. It has since become a symbol of fear for many rookie conjurers.
Antimagic Axe Skill
1 | After actively attacking and dealing DMG, has a 60% chance to dispel 1 [Buff] on the target. CD: 2 turns. |
2 | After actively attacking and dealing DMG, has a 80% chance to dispel 1 [Buff] on the target. CD: 2 turns. |
3 | After actively attacking and dealing DMG, has a 100% chance to dispel 1 [Buff] on the target. CD: 2 turns. |
4 | After actively attacking and dealing DMG, has a 100% chance to dispel 1 [Buff] on the target. CD: 1 turns. |
5 | After actively attacking and dealing DMG, has a 100% chance to dispel 2 [Buff] on the target. CD: 1 turns. |
Antimagic Axe Overview
Summary | Buffs can be removed by dealing damage with an active attack. Useful in certain stages where removing buffs is important. |
How to Obtain | Equipment Gacha (Encounter) Weaponry Trial-3 (3-10) |
Wearable Characters | [Axe Characters] |